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		<title>The Dream: Asteroid Blues</title>
		<link>http://gamepausedblog.wordpress.com/2009/05/29/the-dream-asteroid-blues/</link>
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		<pubDate>Sat, 30 May 2009 03:47:19 +0000</pubDate>
		<dc:creator>robobvious</dc:creator>
				<category><![CDATA[Robobvious]]></category>
		<category><![CDATA[The Dream]]></category>
		<category><![CDATA[Asteroid Blues]]></category>
		<category><![CDATA[Personal]]></category>

		<guid isPermaLink="false">http://gamepausedblog.wordpress.com/?p=421</guid>
		<description><![CDATA[Up until now I haven&#8217;t done any blogs on what I do in my personal life, so here it is, this is the first blog in a series of blogs about my adventures and shenanigans. I&#8217;m a 16 year old gamer living in Massachusetts, I&#8217;ll be 17 in June and still haven&#8217;t bothered to get [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gamepausedblog.wordpress.com&amp;blog=7092505&amp;post=421&amp;subd=gamepausedblog&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><img src="http://gamepausedblog.files.wordpress.com/2009/03/game-paused-blog.jpg?w=148&#038;h=208" alt="Robobvious Avatar" title="Robobvious Avatar" width="148" height="208" class="alignleft size-full wp-image-323" />Up until now I haven&#8217;t done any blogs on what I do in my personal life, so here it is, this is the first blog in a series of blogs about my adventures and shenanigans.</p>
<p>I&#8217;m a 16 year old gamer living in Massachusetts, I&#8217;ll be 17 in June and still haven&#8217;t bothered to get my driver&#8217;s license.  Lemme tackle some personal history:</p>
<p>I&#8217;m in my high school&#8217;s Sci-Fi club with a ton of good friends who share my interests, we make videos, goof off, rock out, shout the latest internet memes at each other, and generally have a blast.</p>
<p><span id="more-421"></span></p>
<p>In terms of games I delve into various genres but there are three long running series I follow almost religiously, these are:</p>
<p><strong>Resident Evil:</strong> I own both Gaiden and Gun Survivor, that should tell you how much of a fan I am.  I played the first game when I was about 6 or so and I&#8217;ve been hooked ever since, my favorite game in the series? Probably 2, when they first introduced Leon Scott Kennedy.  I loved it.<br />
<strong>The Legend of Zelda:</strong> I first played Ocarina of Time on the N64 when I was a kid, this was a life changing experience for me. Ocarina of Time really showed me something about videogames, it really struck a chord somewhere within me, and I&#8217;ve been gaming ever since.<br />
<strong>Metal Gear Solid:</strong> I played MGS1 when I was very young, I was not yet ready to appreciate the amazing story or to accomplish the tasks set forth for Solid Snake, sadly, it would not be until years later that I played MGS3 and suddenly realized the world I had almost missed.  My favorite game in the series? MGS2: Sons of Liberty, it is HIGHLY underrated.</p>
<p>These games played a big part in my life growing up as a gamer. To relate a personal story, when I was a young child playing my Sega Genesis, I asked my dad how videogames worked, and he explained variables to me and cause and effect, how if you do <em>x</em> the game proceeds but if you do <em>y</em> it doesn&#8217;t.  Now keep in mind I couldn&#8217;t have been older than 6 at the time, probably younger, so my dad explains this to me and you know what I did? I created a videogame. Well no, not literally, I drew one, which illustrated the fundamental concepts he had explained to me.  I drew a soldier character standing outside a locked gate, underneath the doormat he stood on there was a hidden key. I drew two other pics, one was for if you tried to open the door without the key, you fell through a trapdoor and died, but if you found it naturally the door opened and the game could proceed.  The moral of the story?  I play a ton of games. <img src='http://s1.wp.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
<p>Well let&#8217;s leave it at that for now, just some rough information about my life, you can get to know me a little better through more of these blogs, I went to Anime Boston you know so I&#8217;ll probably blog about that next. All my blogs of a personal nature will be filed under &#8220;The Dream&#8221; so you can find them there! Until next time this is Rob saying, <em>You&#8217;re Gonna Carry That Weight</em>.</p>
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			<media:title type="html">Robobvious</media:title>
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		<title>Somewhere Out West</title>
		<link>http://gamepausedblog.wordpress.com/2009/05/29/somewhere-out-west/</link>
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		<pubDate>Fri, 29 May 2009 06:30:55 +0000</pubDate>
		<dc:creator>WanderingMind</dc:creator>
				<category><![CDATA[Tales of a Wandering Mind]]></category>
		<category><![CDATA[Wandering]]></category>

		<guid isPermaLink="false">http://gamepausedblog.wordpress.com/?p=574</guid>
		<description><![CDATA[I meant to post this a couple days ago, but I never got around to it until now. I&#8217;ve joined Masters of Unlocking, a group blog run by some people I know from the Backloggery. I&#8217;m going to cross post my blogs, just like what Alucard is doing here and on his 1up page. I&#8217;m [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gamepausedblog.wordpress.com&amp;blog=7092505&amp;post=574&amp;subd=gamepausedblog&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><img src="http://gamepausedblog.files.wordpress.com/2009/03/baccano_legendaryleftavatar.jpg?w=140&#038;h=200" alt="Wandering" title="Wandering" width="140" height="200" class="alignleft size-full wp-image-328" />I meant to post this a couple days ago, but I never got around to it until now.  I&#8217;ve joined <a href="http://mastersofunlocking.wordpress.com">Masters of Unlocking</a>, a group blog run by some people I know from the Backloggery.  I&#8217;m going to cross post my blogs, just like what Alucard is doing here and on his 1up page.</p>
<p>I&#8217;m going out of town to go on a geology trip to visit a bunch of national parks out west in Utah, Nevada, and Arizona for the next three weeks.  This means no video games until I get back home on June 13.  I left home today and  I&#8217;m staying on campus for a few days before I leave on the 26th to go on the actual trip, so I have internet access for now.  Once I leave campus to go on the trip, I can&#8217;t guarantee I&#8217;ll have internet access for the next three weeks.</p>
<p>In short, I&#8217;m out of town May 23 &#8211; June 13.</p>
<p>I&#8217;m glad I beat <strong>Riviera: The Promised Land</strong> for the PSP while I was home from May 14 to May 23.  I started the game at the beginning of the year, one of the first games I played on my PSP for the first time in three years.  I made 9 hours of progress before I got distracted by other games like <strong>God of War, Eternal Sonata, </strong>and <strong>Shin Megami Tensei: Persona 4.</strong> The last game took me a couple months to beat because I played it on and off.  I would play it for anywhere from 2 to 8 hours a day and then take a break for a week or so.  I loved <strong>Persona 4</strong> from beginning to end.  Once I beat it, I found it very tough to find another RPG to start or continue because I couldn&#8217;t help but compare it to the game I just beat.  I couldn&#8217;t get into <strong>Wild Arms 3</strong> because I found it to be just like every other JRPG, only it has a western theme.  The radar system was a pain in the ass to use in the overworld and the game seemed way too easy.  A lot of RPGs don&#8217;t seem as difficult once you finish a Shin Megami Tensei game.  P4 was easy compared to <strong>Persona 3 FES</strong>, but that&#8217;s beside the point.  I played Wild Arms 3 for 4 hours before I got bored and dropped it.  After trying out a bunch of other games, I went back to <strong>Riviera</strong> and finished it.  I love the music for that game!  Since I explored a secret cave, fought a skeleton dragon named Hades, and got the key to hell, I unlocked an optional dungeon.  Woo hoo for post-game stuff!  The thing that makes this dungeon tough is that the only special moves you can use are for items you mastered in the main quest.  Also, you go to the menu screen if you&#8217;re party dies in battle.  It&#8217;s a nice challenge that adds about 3 more hours of gameplay to Riviera.</p>
<p>First game I&#8217;m going to start when I get home?</p>
<p><strong>Prinny: Can I Really Be The Hero?</strong></p>
<p>I won&#8217;t be playing video games for three weeks, so let&#8217;s talk about anime.  I&#8217;m watching a bunch of new stuff so I can push for certain shows for my school&#8217;s anime club lineup next year.  I can&#8217;t help but worry when I saw what the current president of the club suggested: <strong>Axis Powers Hetalia, Ergo Proxy, Lucky Star, Rozen Maiden</strong>, and  <strong>Rozen Maiden Traumend</strong>.  I don&#8217;t have any issues with Ergo Proxy, but the other shows&#8230;.yeah.  Gives me more reason to push for shows I want in the lineup.  Right now, I&#8217;m looking at <strong>Eden of the East</strong>, <span style="text-decoration:line-through;"><strong>Sengoku Basara</strong></span>, <strong>Valkyria Chronicles, Shangri-La, Boogiepop Phantom, Casshern Sins, Akagi, Toradora, </strong>and <strong>K-ON</strong>.  I&#8217;m going to knock out shows until I get my list down to 4 26-episode shows and 2 13-episode shows.</p>
<p>Here are the previous club lineups:</p>
<p><em>2006-2007</em></p>
<ul>
<li><strong>Death Note</strong></li>
<li><strong>Black Lagoon / Black Lagoon: The Second Raid<br />
</strong></li>
<li><strong>Jungle Wa Itsumo Hale Nochi Guu</strong></li>
<li><strong>The Melancholy of Haruhi Suzumiya</strong></li>
<li><strong>Higurashi no Naku Koro ni</strong></li>
</ul>
<p><em>2007-2008</em></p>
<ul>
<li><strong>Ouran High School Host Club</strong></li>
<li><strong>Seto no Hanayome</strong></li>
<li><strong>Tengen Toppa Gurren Lagann</strong></li>
<li><strong>Speed Grapher</strong></li>
<li><strong>Baccano! </strong>(1st semester)</li>
<li><strong>Serial Experiments Lain</strong> (2nd semester)</li>
</ul>
<p><em>2008-2009</em></p>
<ul>
<li><strong>Soul Eater</strong></li>
<li><strong>CLANNAD</strong></li>
<li><strong>Code Geass</strong></li>
<li><strong>Sayonara Zetsubou Sensei / Zoku Sayaonara Zetsubou Sensei</strong></li>
<li><strong>Haibane Renmei</strong> (1st semester)</li>
<li><strong>Kaiba</strong> (2nd semester)</li>
</ul>
<p>Your thoughts?  Any other shows you recommend?  Anything I should drop or avoid?</p>
<p>Until my next post, stay tuned.</p>
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			<media:title type="html">WanderingMind</media:title>
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		<title>And now, for DnD</title>
		<link>http://gamepausedblog.wordpress.com/2009/05/28/and-now-for-dnd/</link>
		<comments>http://gamepausedblog.wordpress.com/2009/05/28/and-now-for-dnd/#comments</comments>
		<pubDate>Thu, 28 May 2009 06:33:03 +0000</pubDate>
		<dc:creator>chukoliang</dc:creator>
				<category><![CDATA[Chuko]]></category>
		<category><![CDATA[DnD]]></category>
		<category><![CDATA[Dragons]]></category>
		<category><![CDATA[Dungeons]]></category>

		<guid isPermaLink="false">http://gamepausedblog.wordpress.com/?p=572</guid>
		<description><![CDATA[Ah yes. Dungeons and Dragons. The quintessential &#8220;nerd&#8221; game, which it has been since its conception. R.I.P. Gary Gygax. DnD is something I started playing way back in august of 08 ago. My friend had a starter pack, and they wanted ME to play with them, as DM. I agreed finally, as they&#8217;d pestered me [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gamepausedblog.wordpress.com&amp;blog=7092505&amp;post=572&amp;subd=gamepausedblog&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>Ah yes. Dungeons and Dragons. The quintessential &#8220;nerd&#8221; game, which it has been since its conception. R.I.P. Gary Gygax.</p>
<p>DnD is something I started playing way back in august of 08 ago. My friend had a starter pack, and they wanted ME to play with them, as DM. I agreed finally, as they&#8217;d pestered me about it the previous year. We had not played yet at this point.</p>
<p>My buddy Walker owns the stuff. The dice and such, at least, he did at that point. I was a complete newb at the game and had no idea what I was doing, but all things considered I did well. We played all day and night that day, staying up til 3 in the morning. The highlight of the game was the final boss: Darth Maul. That was my idea, and they had mixed reactions.</p>
<p>ANYWAY. Over time we&#8217;ve tried out various character types. As an aid to the reader, I will write a brief synopsis of each class and race we&#8217;ve played as and how effective they were But first, let&#8217;s go over the stats:</p>
<p>Strength (STR): Strength is pretty obvious. Any skill or action that would require strength logically uses this stat&#8217;s modifier. Modifier is a reduced representation of the power of a character&#8217;s stat. For example, a 16 or 17 in STR means a +3 bonus to all attack rolls, jump checks, climb checks and the like (a check is simply a test to see if the action is successful. Roll a twenty sided die [d20] and add your modifiers.) An 18 or 19 in STR is a +4 bonus.</p>
<p>Dexterity (DEX): Dexterity is how well you move and how graceful you are. If you can dodge an attack, that&#8217;s dexterity. If you want to pick a lock or use sleight of hand, that&#8217;s dexterity. It&#8217;s rather simple. DEX also effects your Reflex checks.</p>
<p>Constitution (CON): Constituton is only used for two things of importance: The modifier is added to your HP roll (see fighter section below), and it&#8217;s also added to fortitude checks. Not usually that important.</p>
<p>Intelligence (INT): Intelligence affects spell casting. It also affects a few skills.</p>
<p>Wisdom (WIS): Wisdom is used for Will checks and also effects spell casting. Since we never cast spells much (Save for Daniel, our mage) I&#8217;m unfamiliar with what INT and WIS do.</p>
<p>Charisma (CHA): Can you talk your way out of a situation? Are you attractive? Can you bluff someone into surrendering? That&#8217;s charisma. EXTREMELY important for classes such as Rogue and Bard.</p>
<p>Now, on to the classes.</p>
<p>1: Fighter. An all-round physical class, the Fighter is the basic class in the game. They can be ANYTHING; mercenary, soldier, bodyguard, cult member, anything physical. The fighter is a class that gets several bonus feats (special abilities, think of them as a &#8216;special move&#8217; that requires no actual spell use. Except for the magic feats, but those are another story) and these bonus feats are part of what make them so powerful. Their hit die is a 10. That means that every time they level they roll a d10 and add their constitution modifier and old max HP for their new max HP. Fighters are skilled with simple and martial weapons (so every type of weapon that isn&#8217;t unusual. Unusual (Exotic) weapons include Shurikens and Katanas) as well as all types of armor and all shields. Fighters are what make up your front line.</p>
<p>2: Paladin. A paladin is a holy warrior, sworn to uphold a code of honor and justice. Paladins cannot let evil acts they are away of occur, but they are not unable to retreat from a foe who is far beyond their skill level. A paladin has a d10 hit die, same as the fighter. Paladins are basically fighters with inherent skills that make up for their limitations. Paladins can also become Blackguards, but that&#8217;s another story entirely.</p>
<p>3: Rogue. A rogue is basically a thief or con artist, and in combat they use an ability called sneak attack, which grants them extra attacks if the opponent is distracted. Never underestimate a rogue in a group. Rogues are also very charming, and tend to focus on charisma-based skills.</p>
<p>4: Samurai. A samurai is a powerhouse class. Blessed with dual-weilding at level 2 (so they are extremely skilled with the katana and the wakizashi combo) as well as all kinds of charisma based skills and katana based skills, they are fearsome opponents.</p>
<p>5: Bard. Bards are musicians, performers, dancers, singers and the like. Bards are also capable of using magic to charm their opponents, making them more effective at this than a rogue. Bards are not very powerful in a fight.</p>
<p>6: Monk. Monks are probably very powerful if used correctly. However, our monk sucked horribly. Pray you roll your stats well.</p>
<p>7: Cleric. Clerics are combat medics, skilled with weapons, armor AND healing magic. Clerics can become quite powerful.</p>
<p>8: Barbarian. Barbarians are the ultimate scrappers. They have a d12 hit die, the highest of any class and the only class to have it. They do not wear heavy armor, but they have immense power, particularly if half-orc.</p>
<p>9: Ranger. I made a ranger once. He was powerful, focused on dual weilding. Rangers are medium in combat. They can only wear light armor, but their skills make up for it. Rangers are one with nature, much like druids are.</p>
<p>10: Druid. Druids are nature magic practitioners, and come equipped with animal companions that slowly get more powerful. Druids are not overly powerful or overly weak.</p>
<p>11: Wizard. Wizards have a hit die of d4. This means their HP is generally around 6 or 7 to start. At least, in our games. Daniel is our Wizard. He is a pushover, but he will soon be able to destroy quite a bit with magic. Don&#8217;t underestimate high level wizards, or they&#8217;ll catch you with Power Word Kill, which instantly kills the target.</p>
<p>I recommend to all of you that should you find some good friends to play it with, try out dnd. You won&#8217;t regret it.</p>
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		<title>Review #47: In defiance of Capcom&#8217;s fanboy pandering&#8230;he uses the real box&#8230;.</title>
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		<pubDate>Fri, 22 May 2009 02:51:54 +0000</pubDate>
		<dc:creator>alucardsfate</dc:creator>
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		<description><![CDATA[Street Fighter 4 (PS3/360) You win?  Ya know what Mr. Announcer?  We all win this one&#8230;. Best Feature: A spectacular return for a series that had dropped off the map for awhile&#8230;.Manages to feel like the old games, but still amazingly fresh.  Awesome visual style.  The new characters aren&#8217;t all total misses like SF3&#8230;(Ooooh&#8230;that one [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gamepausedblog.wordpress.com&amp;blog=7092505&amp;post=540&amp;subd=gamepausedblog&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><img src="http://img.photobucket.com/albums/v180/G-Prime/Reviews%20Redux/Boxshots/683643-ps3_super.png" alt="" width="250" height="295" /> <img src="http://img.photobucket.com/albums/v180/G-Prime/Reviews%20Redux/Scores/9.png" alt="" width="201" height="171" /><span style="color:black;"><br />
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<p><span style="font-size:xx-large;"> <span style="font-family:Comic Sans MS;"> </span></span><span style="color:#888888;"><span style="font-size:xx-large;"><span style="font-family:Comic Sans MS;"><strong></strong></span></span></span></p>
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<p><span style="color:#888888;"><span style="font-size:xx-large;"><span style="font-family:Comic Sans MS;"><strong>Street Fighter 4 (PS3/360)</strong></span></span></span></p>
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<p><span style="color:#888888;"><span style="font-family:Comic Sans MS;"><span style="font-size:x-large;"><strong>You win?  Ya know what Mr. Announcer?  We               all win this one&#8230;.</strong></span></span></span></p>
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<p><span style="font-family:Comic Sans MS;"><strong>Best Feature:</strong> A spectacular return for a             series that had dropped off the map for awhile&#8230;.Manages to             feel like the old games, but still amazingly fresh.              Awesome visual style.  The new characters aren&#8217;t all             total misses like SF3&#8230;(Ooooh&#8230;that one probably made a             few of you mad&#8230;)</span></p>
<p><span style="font-family:Comic Sans MS;"><strong>Worst Feature:</strong> The game needs a block             bar.  The traditional Ryu/Ken/Akuma-centric character             balancing is <em>STILL</em> here and it&#8217;s <em>STILL </em>annoying.   (Dragon Punch &gt; all other             moves)  The final boss&#8230;is a cheap bastard&#8230;</span></p>
<p><span style="font-family:Comic Sans MS;"><span style="font-family:Comic Sans MS;"> <span style="font-size:medium;"> <strong>Badges:</strong> </span> </span></span></p>
<p><span style="font-family:Comic Sans MS;"><span style="font-family:Comic Sans MS;"> <span style="font-size:medium;"> <strong> <img src="http://img.photobucket.com/albums/v180/G-Prime/Reviews%20Redux/MegamanRetro.jpg" alt="" /> </strong> </span> </span></span><span style="font-family:Comic Sans MS;"> <span style="font-family:Comic Sans MS;"> <strong>&#8220;Megaman &#8211; Retro&#8221;</strong> For all of                 it&#8217;s high res, graffiti art, 3D visual styling&#8230;and                 updated gameplay tweaks.  This game still feels                 like a classic run of Street Fighter.  That feeling                 from long ago is back&#8230; </span></span></p>
<p><span style="font-family:Comic Sans MS;"><span style="font-family:Comic Sans MS;"> <img src="http://img.photobucket.com/albums/v180/G-Prime/Reviews%20Redux/Badges/ReturntoForm-1.jpg" alt="" /> </span></span><span style="font-family:Comic Sans MS;"> <span style="font-family:Comic Sans MS;"> <strong>&#8220;Street Fighter 4 &#8211; Spectacular Return to                 Form&#8221;</strong> Now first off&#8230;this badge                 <em>WAS</em> represented by the still awesome                 &#8220;return to form&#8221; that was <em>Tomb Raider                 Legend</em>.  But Street Fighter 4 was just so much                 better&#8230;that I had to re-christen the badge in it&#8217;s honor&#8230; </span></span></p>
<p><span style="font-family:Comic Sans MS;"><span style="font-family:Comic Sans MS;"> <img src="http://img.photobucket.com/albums/v180/G-Prime/Reviews%20Redux/Badges/Art.jpg" alt="" /> </span></span><span style="font-family:Comic Sans MS;"> <span style="font-family:Comic Sans MS;"> <span style="font-family:Comic Sans MS;"> </span> <span style="font-family:Comic Sans MS;"> <strong>&#8220;Mario Paint &#8211; Awesome Art                     Style&#8221;</strong> NEW BADGE!  (Why did                     I go with Mario Paint?  Well I almost went with </span> </span>Yoshitaka Amano, but that would imply that the art is             that good&#8230;it&#8217;s awesome&#8230;but Amano it ain&#8217;t.  Mario             Paint feels more general&#8230;just gives the concept OF             art..and it&#8217;s sorta bizarre to boot)  Street Fighter 4             is a visual feast, almost like playing a cool             painting&#8230;that constantly depicts fights&#8230;.</span></p>
<p><span style="font-family:Comic Sans MS;"><span style="font-family:Comic Sans MS;"> <img src="http://img.photobucket.com/albums/v180/G-Prime/Reviews%20Redux/Badges/Cheap.jpg" alt="" width="50" height="50" /> </span></span><span style="font-family:Comic Sans MS;"> <span style="font-family:Comic Sans MS;"> <span style="font-family:Comic Sans MS;"> <strong>&#8220;Itachi Uchiha  &#8211;                     Cheap&#8221;</strong> Typically&#8230;with fighting                     games, some cheap A.I. is acceptable.  Hell                     it&#8217;s generally expected.  But Seth&#8230;is                     incredibly cheap&#8230;seriously&#8230;he&#8217;s awful.                      (Ever been THROWN while your pummelling someone with                     an Ultra Combo?  I HAVE!  MORE THEN THRICE!) </span> </span> <span style="font-family:Comic Sans MS;"> </span></span></p>
<p><span style="font-family:Comic Sans MS;">Okay&#8230;after that remark about Street Fighter 3 in the             &#8220;Best Features&#8221; section, your probably boiling             with rage, and that&#8217;s fine.  I suppose I should explain             myself?  Well, I will!  I won&#8217;t go so far as to             say I hate Street Fighter 3, because I don&#8217;t.  From a             purely gameplay standpoint, it&#8217;s a great game.  The             parry system is genius.  But there is one crucial point             where it fails. The cast.  The game&#8217;s cast of             characters, aside from two or three people&#8230;is all             new.  That wouldn&#8217;t be so bad, if I liked any of the             new characters.  That&#8217;s where the problem lies, the new             cast is awful, and my favorites from the old cast aren&#8217;t             here, which means&#8230;I HAVE NOBODY TO PLAY AS!  (Chun-Li             was added later&#8230;as an afterthought&#8230;so that&#8217;s one&#8230;but             still not enough)  That&#8217;s my beef with Street Fighter             3, thankfully Street Fighter 4 has learned from this mistake.</span></p>
<p style="text-align:center;"><span style="font-family:Comic Sans MS;"><img src="http://img.photobucket.com/albums/v180/G-Prime/Reviews%20Redux/screens/Viper.jpg" alt="" width="499" height="280" /></span></p>
<p style="text-align:center;"><span style="font-size:xx-small;"><span style="font-family:Comic Sans MS;"> <em>See Capcom?  New characters, when ADDED to a                 game&#8230;rather then replacing the ones people like&#8230;can                 be a good thing&#8230;.</em> </span></span></p>
<p><span style="font-family:Comic Sans MS;">How?  Well Street Fighter 4 does include new             characters, but they don&#8217;t remove your old favorites.              That&#8217;s how it should be done.  Don&#8217;t assume everyone is             going to like them.  That&#8217;s part of what makes SF4 so             good, is that it feels like the classic games but still             manages to feel new.</span></p>
<p><span style="font-family:Comic Sans MS;">There are four new fighters, two of which are actually             usable.  You have Abel, an amnesia plauged fighter with             an interesting to use grapple based style, though his lack             of backstory makes me wonder I should care to be him.              Crimson Viper, easily my favorite of the newbies (I&#8217;ve             actually started playing as her regularly) a merc/double             agent with a high tech battlesuit.  She&#8217;s loaded with             personality, and even a hidden motivation&#8230;her             daughter.   El Fuerte, a luchadore in search of             the perfect recipe.  That in itself is pretty stupid,             and his spastic&#8230;annoying as hell fighting style makes me             hate him even more.  And finally, Rufus, a rather             rotund self proclaimed &#8220;kung-fu master&#8221; with some             of the most annoying moves in the game.</span></p>
<p><span style="font-family:Comic Sans MS;">While not all of these newbies are welcome, Abel and Viper             I&#8217;d be happy to see in a future game.  But if you don&#8217;t             like any of them&#8230;surprise!  Your old favorites are             all back!  The original roster of Street Fighters plus             Akuma, Rose, Dan, Sakura and Gen round out the cast and             easily stomped out the issue I had with the previous             game.  But now that I have characters to be&#8230;how does             it play?</span></p>
<p><span style="font-family:Comic Sans MS;">In short, brilliantly.  Familiar characters feel the             same, but different and the gameplay is so recognizable that             anyone with previous Street Fighter experience should be             able to pick it right up.  That&#8217;s not to say that the             game is unevolved, Street Fighter 4 introduces a new             feature, the &#8220;Focus Attack.&#8221;  Every character             can perform this chargable strike, which while charging can             absorb a single hit for you, and when fully charged can             break an opponents guard.  Once you figure out the             proper way to use the focus attack, you&#8217;ll be feeling like a             pro without too much effort.   Focus attacks, if             properly used, can be a quick means of turning a fight back             around in your favor.</span></p>
<p><span style="font-family:Comic Sans MS;">Also, in addition to the series traditional EX bar, which             allows for stronger versions of special moves to be             executed, and when fully charged allows for super             combos&#8230;.Capcom included the Revenge bar.  And             entirely different bar that charges as you take             damage.  This means that when it fills up&#8230;your             probably on the losing end of the fight&#8230;and when filled it             allows you to exectue the Ultra Combo&#8230;your most powerful             attack.  This is a nice way to keep the fights from             getting too one sided.   So even if your             winning&#8230;you never let your guard down, because an Ultra             combo can put your back to the wall in seconds.</span></p>
<p style="text-align:center;"><span style="font-family:Comic Sans MS;"><img src="http://img.photobucket.com/albums/v180/G-Prime/Reviews%20Redux/screens/sf4_01.jpg" alt="" width="500" height="374" /></span></p>
<p style="text-align:center;"><span style="font-size:xx-small;"><span style="font-family:Comic Sans MS;"> <em>Look Capcom&#8230;I&#8217;ll I&#8217;m saying, is that these two                 aren&#8217;t the only characters in the game&#8230;.</em> </span></span></p>
<p><span style="font-family:Comic Sans MS;">The gameplay, while fantastic&#8230;is not perfect.  One             nagging issue the series has always willingly allowed is             still here.  The character balancing is skewed twoards             Ryu/Ken/Akuma still.  Their dragon punches serve as the             ultimate breaker of all combos and attacks.  If you do             a move and they do a dragon punch 9/10 the dragon punch             wins.  Street Fighter games have always been this way             however&#8230;so it&#8217;s hardly surprising.  They are the main             characters after all and easily the most popular, so it             makes sense that the developers pander to their fanbase, it             sells games.  (That explains the change to the             inferior&#8230;and uninspired Ryu vs Ken cover art too)              But even worse then that, the new boss Seth, is one of the             cheapest fighting bosses I can say I&#8217;ve ever             encountered.  (He isn&#8217;t the worst&#8230;.but he&#8217;s             close)  He&#8217;s a complete cop out even&#8230;simply having             everyone else&#8217;s moves.</span></p>
<p><span style="font-family:Comic Sans MS;">Also, I say this about EVERY fighting game, but I&#8217;ll say it             again.  IT NEEDS A BLOCK BAR!  Nothing is more             annoying then fighting an endless stream of blocked             attacks.  Street Fighter Alpha 3 had such a mechanic             that allowed turtlers to be penalized, Guilty Gear has one             too, there is no reason any fighting game should be without             one in this day and age.</span></p>
<p><span style="font-family:Comic Sans MS;">But one thing SF4 adds to the preceedings that helps extend             it&#8217;s life, is the online play.  For both PS3 and 360             you can find a limitless number of opponents online.              (It really banks on this feature too, as it offers you new             icons, titles and ranks to acquire in your battles)              But online, a fighting game is a tricky experience.              Even the smallest amount of lag can be a lethal flaw, but             I&#8217;m happy to say that for the most part Street Fighter 4             performs smooth as butter.  (I&#8217;ve only had a couple of             fights that were crushingly laggy, obviously that was the             other player) These offer up a longer lifespan for the             game.  (I just wish that people wouldn&#8217;t quit after             they lose!  But that can hardly be attributed to the             game itself&#8230;just poor sports&#8230;)</span></p>
<p style="text-align:center;"><span style="font-family:Comic Sans MS;"><img src="http://img.photobucket.com/albums/v180/G-Prime/Reviews%20Redux/screens/street_fighter_4_ryu_ken_1.jpg" alt="" width="499" height="259" /></span></p>
<p style="text-align:center;"><span style="font-family:Comic Sans MS;"><em> <span style="font-size:xx-small;">Suddenly Ken                 realized&#8230;there was only one way he would EVER beat Ryu&#8230;.</span> </em></span></p>
<p><span style="font-family:Comic Sans MS;">Visually, the game has ditched sprites but hasn&#8217;t gone             totally polygonal either.  It uses the graphical             horsepower of the PS3 and 360 to produce moving graffiti             painting style graphics, that really add something of a             comic book feel to the game.  (There are even ink             splashes and streaks with particularly nasty hits)  I             wouldn&#8217;t mind if every SF game was done this way from now             on, because it looks simply amazing.  Going even             further, they added camera zooms and angle changes during             ultra combos and win poses, which definately give more of a             realistic feel to the whole affair, and make the ultra             combos a joy to pull off not just for the damage they             do&#8230;but because you just like to see them.  (Rose&#8217;s is             my fav)</span></p>
<p><span style="font-family:Comic Sans MS;"><span style="font-family:Comic Sans MS;"> This game is a must own for                 any PS3/360 owner, but if you have both consoles&#8230;go                 PS3.  (The only time you should probably do that                 with a multiplatform game I suppose)  The 360 D-Pad                 is just a tad mushy and imprecise, while the Dual Shock                 D-pad is solid as a rock, which is perfect for this                 game. That being said, I have played both versions and I                 dunno if I&#8217;m just imagining it, but even with the Hard                 Drive install, the 360 game does feel like it loads a                 bit quicker. </span></span></p>
<p style="text-align:center;"><span style="font-family:Comic Sans MS;"><span style="font-family:Comic Sans MS;"> <img src="http://img.photobucket.com/albums/v180/G-Prime/Reviews%20Redux/screens/Bug.jpg" alt="" width="500" height="274" /> </span></span></p>
<p style="text-align:center;"><span style="font-family:Comic Sans MS;"><span style="font-family:Comic Sans MS;"> <em> <span style="font-size:xx-small;">Viper kills bugs good&#8230;..</span> </em><br />
</span></span></p>
<p><span style="font-family:Comic Sans MS;">I understand that this review has taken a pretty negative             tone, and despite that&#8230;I love this game.  That old             school feeling of just playing a fighting game to get as             good as you can possibly be has been missing from my gamer             life since Street Fighter Alpha 3 and the first Soul             Calibur&#8230;and I&#8217;m glad that I&#8217;ve gotten it back.  And             with the addition of playing online, I can keep on refining             it.  This is a game I will be playing for a long time             to come. (In fact, I&#8217;ve been trying to tear myself away to             play other stuff&#8230;but I just can&#8217;t&#8230;)  Capcom, being             Capcom, will probably release some expanded version in a             year or so&#8230;(hopefully with Karin Kanzuki!)  but even             if they didn&#8217;t and went straight to a Street Fighter 5, I             would be tremendously happy with just this game as             is.   Way to bring back the fighting spirit             Capcom, your even bringing Tatsunoko vs Capcom here.              Now can I get Darkstalkers 4 please?</span></p>
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		<title>Review # 46 Hit Me With Your Best Shot!</title>
		<link>http://gamepausedblog.wordpress.com/2009/05/18/review-46-hit-me-with-your-best-shot/</link>
		<comments>http://gamepausedblog.wordpress.com/2009/05/18/review-46-hit-me-with-your-best-shot/#comments</comments>
		<pubDate>Mon, 18 May 2009 08:34:36 +0000</pubDate>
		<dc:creator>alucardsfate</dc:creator>
				<category><![CDATA[Alucard]]></category>
		<category><![CDATA[Reviews]]></category>

		<guid isPermaLink="false">http://gamepausedblog.wordpress.com/?p=523</guid>
		<description><![CDATA[No One Lives Forever 2: A Spy In H.A.R.M.&#8217;S Way Remember when shooters were actually fun? Best Feature: Great setting and atmosphere (as far as shooters go), fantastic sense of humor, some pretty unique gameplay ideas that even shooters today don&#8217;t incorperate&#8230;.It&#8217;s not afraid to be wacky&#8230; Worst Feature: Occasionally spotty enemy AI&#8230; Badges: &#8220;Joker [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gamepausedblog.wordpress.com&amp;blog=7092505&amp;post=523&amp;subd=gamepausedblog&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><img src="http://img.photobucket.com/albums/v180/G-Prime/Usagi.jpg" alt="AlucardsFate" /><br />
<span style="font-family:Comic Sans MS;"> </span></p>
<p class="bodytext" style="width:624px;">
<p class="bodytext" style="width:624px;"><img src="http://img.photobucket.com/albums/v180/G-Prime/Reviews%20Redux/Boxshots/nolf2box.jpg" alt="" width="252" height="350" /><span style="font-family:Comic Sans MS;"><span style="color:black;"><span style="font-family:Comic Sans MS;"> <img src="http://img.photobucket.com/albums/v180/G-Prime/Reviews%20Redux/Scores/95.png" alt="" /></span></span></span></p>
<p><span style="font-size:xx-large;"><span style="font-family:Comic Sans MS;"> <strong>No One Lives Forever 2: A Spy </strong></span></span></p>
<p><span style="font-size:xx-large;"><span style="font-family:Comic Sans MS;"><strong>In H.A.R.M.&#8217;S Way</strong></span></span></p>
<p><span style="font-size:xx-large;"><span style="font-family:Comic Sans MS;"><strong><br />
</strong></span></span></p>
<p><span style="font-size:x-large;"><span style="font-family:Comic Sans MS;"> <strong>Remember when shooters were actually </strong></span></span></p>
<p><span style="font-size:x-large;"><span style="font-family:Comic Sans MS;"><strong>fun?</strong></span></span></p>
<p><span style="font-size:x-large;"><span style="font-family:Comic Sans MS;"><strong></strong></span></span></p>
<p><span style="font-size:x-large;"><span style="font-family:Comic Sans MS;"><strong></strong></span></span></p>
<p><span style="font-family:Comic Sans MS;"><strong>Best Feature:</strong> Great setting and atmosphere           (as far as shooters go), fantastic sense of humor, some pretty           unique gameplay ideas that even shooters today don&#8217;t           incorperate&#8230;.It&#8217;s not afraid to be wacky&#8230;</span></p>
<p><span style="font-family:Comic Sans MS;"><strong>Worst Feature:</strong> Occasionally spotty enemy AI&#8230;</span></p>
<p><span style="font-size:medium;"><span style="font-family:Comic Sans MS;"> <strong>Badges:</strong> </span></span></p>
<p><span style="font-family:Comic Sans MS;"><img src="http://img.photobucket.com/albums/v180/G-Prime/Reviews%20Redux/Joker.jpg" alt="" width="50" height="50" /> <strong>&#8220;Joker &#8211; Sense of Humor&#8221;</strong> This game,           unlike so many other games&#8230;isn&#8217;t afraid of a little           comedy&#8230;in fact it thrives on it!  So many comedic           moments of varying sizes and impacts are peppered throughout           the game&#8230;.</span></p>
<p><span style="font-family:Comic Sans MS;"><img src="http://img.photobucket.com/albums/v180/G-Prime/Reviews%20Redux/Badges/LeadingLady.jpg" alt="" /> <strong>&#8220;Belldandy &#8211; Great Leading           Lady&#8221;</strong> I know&#8230;I already have a Leading           MAN badge&#8230;but it somehow just didn&#8217;t seem appropriate.            I want to point out the likable main character that is great           for more then just her figure&#8230;.she&#8217;s witty, tough, smart and           quite hilarious.</span></p>
<p><span style="font-family:Comic Sans MS;"><img src="http://img.photobucket.com/albums/v180/G-Prime/Reviews%20Redux/Kain.jpg" alt="" /> <strong>&#8220;Kain &#8211; Great Voice Acting&#8221;</strong> Whether           it&#8217;s Cate&#8217;s snarky English voice arguing with the Scottish           brute Magnus Armstrong&#8230;or the simple silly henchmen           conversations you will run across all of the voices are very           well done.</span></p>
<p><span style="font-family:Comic Sans MS;">Ya know&#8230;I don&#8217;t play a lot of shooters.  In the past,           I was actually a fan of the genre.  I loved the original           Unreal Tournament&#8230;Half Life is one of my favorite games of           all time to this day&#8230;but now I see the genre as           overpopulated and stale.  So what do you do when that           happens?  You roll backwards in time!  In doing so,           I dug through my CD wallet of old PC games&#8230;when I came           across <em>No One Lives Forever 2: A Spy In H.A.R.M.&#8217;S.           Way</em>, a game I forgot I had.  I had finished it, but           it had been so long since that day that I remembed nothing           about it, so having may as well never played it&#8230;I popped it in.</span></p>
<p style="text-align:center;"><span style="font-family:Comic Sans MS;"><img src="http://img.photobucket.com/albums/v180/G-Prime/Reviews%20Redux/screens/CateArcher-1.jpg" alt="" width="500" height="246" /></span></p>
<p style="text-align:center;"><span style="font-size:xx-small;"><span style="font-family:Comic Sans MS;"> <em>Just because your a spy, doesn&#8217;t mean you can&#8217;t still               look good&#8230;</em> </span></span></p>
<p><span style="font-family:Comic Sans MS;">I will <em>NEVER</em> forget about this game again.            This game, while not a masterpeice on the level of a Half Life           or Half Life 2, is simply brilliant.  While this is the           second (and last) game in the series, I have never played the           first. (But I am looking forward to ebaying it)             NOLF2 is a parody of the classic James Bond 007 series, moreso           the older ones.  It takes place in the swingin 60&#8242;s, and           stars the slinky, smart mouthed U.N.I.T.Y. agent Cate           Archer.  As it starts, you (Cate) are sent to a small           Japanese village to meet an informant who claims to have           information which may lead you to the super-villianous           organization H.A.R.M.  Like any decent secret agent           opener&#8230;this turns out to be a trap, and the adventure           begins! (It even opens up after the climactic story setup           moment&#8230;with an opening credits music video&#8230;just like you           know who&#8230;)</span></p>
<p><span style="font-family:Comic Sans MS;">And so does the razor sharp parody of the 007 films.            (Seriously&#8230;this is ALMOST as good as the first Austin           Powers&#8230;easily way better then those awful last two&#8230;)            Cate comes equipped with bizzare gadgets like any good secret           agent would.  From a stun gun built into her mascara           container, to her makup compact&#8230;which contains a small           computer that seems able to crack most any password, decode           any electronic lock.   But the humor isn&#8217;t quite so           simple&#8230;even in the backgrounds and environments it pays           homages and makes fun of it&#8217;s obvious source of inspiration,           and generally just shows off how funny the writers for this           games script were.</span></p>
<p style="text-align:center;"><span style="font-family:Comic Sans MS;"><img src="http://img.photobucket.com/albums/v180/G-Prime/Reviews%20Redux/screens/Untitled-4.jpg" alt="" width="500" height="373" /></span></p>
<p style="text-align:center;"><span style="font-size:xx-small;"><span style="font-family:Comic Sans MS;"> <em>This game NEVER forgets to throw a few barbs at               007&#8230;.even with it&#8217;s mission objectives&#8230;.</em> </span></span></p>
<p><span style="font-family:Comic Sans MS;">But what really surprised me about NOLF2, was the game           itself.  It is a shooter yes&#8230;and it&#8217;s good at that           capacity, but the game is designed around the idea of actually           being a super spy.  That is&#8230;it&#8217;s designed around           stealth.  You are given a good deal of weapons (Usually           you start any given stage with your Silence pistol and maybe           Cate&#8217;s favorite&#8230;her Crossbow)  You hide in dark           corners, behind walls trying to get the drop on that next           H.A.R.M. henchman or ninja.  (yes&#8230;you fight many           ninjas)  You get even tools for distraction, from the           simple (a coin to make a noise) to the elaborate, (A robotic           cat that explodes when they try to pet it), to the classic. (A           bannana peel&#8230;which you should be able to figure out)</span></p>
<p><span style="font-family:Comic Sans MS;">Even more keeping with it&#8217;s mentality of being the spy, the           hidden threat, is the games emphasis on collecting           intelligence for U.N.I.T.Y. You&#8217;ll listen in on conversations           between goons (Oftentimes&#8230;these are hilarious)  Root           through peoples personal effects and files undetected and           generally snoop around.</span></p>
<p><span style="font-family:Comic Sans MS;">Why is all this non shootery stuff important?  Because           Cate comes with upgradable abilities!  And you get points           for every objective you complete, every peice of intelligence           you collect or important item you pick up.  Which           means&#8230;that tackling those bonus objectives&#8230;reading that           memo about the Soviet Base&#8217;s toilet paper shortage&#8230;are all           generally good things to do.  These upgrades can do           anything from make you better at staying quiet and hidden&#8230;to           raising your defense so you take less damage.</span></p>
<p><span style="font-family:Comic Sans MS;">All of those skills will become important at some point, as           the game doesn&#8217;t resolve itself to that one style of           play.  Sometimes a girl has gotta shoot her way out of a           base riding a snowmobile, or fight an entire ninja clan in a           trailer park in nowhere Ohio&#8230;DURING A TORNADO&#8230;or           even&#8230;getting into a low speed trycycle chase with a           mime&#8230;  This game doesn&#8217;t short you on giving you a           variety of things to do with Cate, so the action never gets stale.</span></p>
<p><span style="font-family:Comic Sans MS;">The game presents itself incredibly well, threading it&#8217;s           comedy into a movielike appearance coupled with very crafty           dialouge and fantastic voices to match.  Cate becomes           likable pretty fast, usually having a snappy quip for someone           and even dishing out threats to a Scottish brute of a man 3           times her size.  (And you know what?  He&#8217;s actually           afraid of her!)  The whole roster of characters is           likable in there own way&#8230;right down to the gung ho           &#8220;LET&#8217;S JUST NUKE EM!&#8221; American Military Commander.</span></p>
<p style="text-align:center;"><span style="font-family:Comic Sans MS;"><img src="http://img.photobucket.com/albums/v180/G-Prime/Reviews%20Redux/screens/Untitled-3.jpg" alt="" width="499" height="373" /></span></p>
<p style="text-align:center;"><span style="font-family:Comic Sans MS;"><em> <span style="font-size:xx-small;">Those H.A.R.M. henchman               apparently didn&#8217;t pay much attention in class&#8230;or finish               the diarama</span> </em>&#8230;</span></p>
<p><span style="font-family:Comic Sans MS;">I really can only think of ONE THING&#8230;ONE THING that           bothered me about this game.  The enemies are sometimes           pretty braindead.  If you get spotted, (and you will)           they attack on mass&#8230;they start coming outta the goddamn           woodwork, but you can generally win the massively handicapped           match by entering a small room and facing the door with your           gun at the ready&#8230;they will run like cattle straight into           your crosshairs rather then try to bait you out or find a           smarter way of attacking you.  Also&#8230;when they lose           you&#8230;sometimes they just totally forget they were all just           shot at by a girl wearing a bright orange maisey patterned           skirt.  But this is a pretty old game..so it&#8217;s mostly forgiveable.</span></p>
<p><span style="font-family:Comic Sans MS;">This game also effected me in a very unexpected way.            Not only has Cate Archer become one of my favorite characters,           but this game has served to REALLY depress me about the           current state of the shooter genre as a whole.  Aside           from the occasional flash of greatness, (Half Life 2,           Bioshock) the genre is loaded with generic&#8230;cookie cutter           garbage.  If a brilliant game like No One Lives Forever 2           couldn&#8217;t survive in 2002&#8230;it sure as hell has no chance now,           which makes me incredibly sad.  Why is this?  I have           my theories:</span></p>
<p><span style="font-family:Comic Sans MS;"><strong>Number One: </strong>The protaganist is a strong,           witty, female.<strong> </strong>She doesn&#8217;t wear really           skimpy outfits&#8230;she isn&#8217;t a dullard who simply bows to a           man&#8217;s lead.  She beats up most guys.  The primary           audiance for the shooter genre is the blood hungry frat boy           types&#8230;they don&#8217;t want to play as a girl.</span></p>
<p><span style="font-family:Comic Sans MS;"><strong>Number Two: </strong>No One Lives Forever isn&#8217;t a           serious game at all.  All shooters now take themselves           seriously.  TOO seriously.  Humor doesn&#8217;t           exist.  (Bioshocks goofy cartoons excluded) A game filled           with jokes, however sharp and hilarious they may be, would be           seen as sissyfied because the game is about more then blood.</span></p>
<p><span style="font-family:Comic Sans MS;"><strong>Number Three:</strong> It has a larger color pallette           then grey and brown.  All shooters (Hell most games) now           take place in destroyed, mechanical&#8230;post apocolyptic style           settings.  Which means, everything is destroyed and burnt           up.  Resulting in a lot of brownish tinting&#8230;TO           EVERYTHING.  No One Lives Forever&#8217;s wide range of bright           swinger colors, (Oranges, Yellows, Neons) would have no place           in this current climate.</span></p>
<p><span style="font-family:Comic Sans MS;">That is all really too bad, this game is total aces.            Anyone with even a semi compitant PC can run it at high           settings and join the fun.  (Sorry Vista users&#8230;I           checked for you&#8230;apparently it glitches constantly for           you)  I am extremely dissapointed that this game will           probably never see a sequel.  (I imagine it didn&#8217;t fair           well financially) It is truly one of the more brilliant           shooters that nobody played&#8230;and is now one of my favorite           shooters ever.  A copy on ebay will run you $5 or           less&#8230;so if you haven&#8217;t&#8230;$5 isn&#8217;t a bad asking price for a           game this good is it?</span></p>
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		<title>Wandering #19 &#8211; Warm Weather and Sunshine</title>
		<link>http://gamepausedblog.wordpress.com/2009/05/16/wandering-19-warm-weather-and-sunshine/</link>
		<comments>http://gamepausedblog.wordpress.com/2009/05/16/wandering-19-warm-weather-and-sunshine/#comments</comments>
		<pubDate>Sun, 17 May 2009 00:59:32 +0000</pubDate>
		<dc:creator>WanderingMind</dc:creator>
				<category><![CDATA[Tales of a Wandering Mind]]></category>
		<category><![CDATA[Wandering]]></category>
		<category><![CDATA[Disgaea]]></category>
		<category><![CDATA[Prinny: Can I Really Be The Hero?]]></category>
		<category><![CDATA[Riviera: The Promised Land]]></category>
		<category><![CDATA[RPG]]></category>

		<guid isPermaLink="false">http://gamepausedblog.wordpress.com/?p=497</guid>
		<description><![CDATA[After spending the first half of this year shivering from the cold weather and doing schoolwork, I&#8217;m back in South Florida for the summer.  I miss the warm weather, I have to say.  Pennslyvania isn&#8217;t what a lot of people would call really cold weather, but for someone who lived in Florida for most of [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gamepausedblog.wordpress.com&amp;blog=7092505&amp;post=497&amp;subd=gamepausedblog&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><img class="alignleft size-full wp-image-328" title="Wandering" src="http://gamepausedblog.files.wordpress.com/2009/03/baccano_legendaryleftavatar.jpg?w=140&#038;h=200" alt="Wandering" width="140" height="200" />After spending the first half of this year shivering from the cold weather and doing schoolwork, I&#8217;m back in South Florida for the summer.  I miss the warm weather, I have to say.  Pennslyvania isn&#8217;t what a lot of people would call really cold weather, but for someone who lived in Florida for most of his life, it was something I had to get used to.</p>
<p>I had a pretty awesome semester.  I only had classes Tuesday, Wednesday, and Thursday, meaning that I lived on a four day weekend.  This gave me a lot of free time to play a bunch of video games, watch anime, and do whatever else I wanted to do.  I remember reading a blog on 1up called something along the lines of &#8220;How to be a Gamer in College.&#8221;  One advice it gave was to stay away from RPGs since they are time sinks.  Well&#8230;.my love of the genre made it impossible for me to follow that advice.  I made a new year&#8217;s resolution at the beginning of this year that I would beat at least 7 RPGs, two of which had to be <strong>Chrono Trigger</strong> and <strong>Persona 4</strong>.  Chrono Trigger didn&#8217;t take me too long on my first time through, but I love the game so much that I&#8217;m going to replay it in the future.  The next RPG I tackled was <strong>Castlevania: Symphony of the Night</strong>.  I had a blast in the 10 hours it took me to beat the game.  I didn&#8217;t get the best ending because I didn&#8217;t explore enough of the castle, something that I need to go back and do.  I wrote a long post about <strong>Shin Megami Tensei: Persona 4</strong> a couple days ago, so to make my story short, it took me most of the semester to get to the true ending of the game.  Somewhere along the way, I explored Frederic Chopin&#8217;s dream world in <strong>Eternal Sonata</strong> for the 360.  The game sound and looked beautiful, even if the plot made me scratch my head near the end.  That makes 4 RPGs beaten so far this year.  What am I playing right now?  <strong>Riviera: The Promised Land</strong> for the PSP.</p>
<p>I want to do a <strong>Disgaea</strong> marathon sometime in June.  My goal is to <img class="alignnone size-full wp-image-330" title="beaten" src="http://gamepausedblog.files.wordpress.com/2009/03/beaten.gif?w=16&#038;h=16" alt="beaten" width="16" height="16" /> <strong>Disgaea 1</strong>, <strong>2</strong>, <strong>3</strong>, and <strong>Prinny: Can I Really Be The Hero?</strong> If I have time, I&#8217;ll <img class="alignnone size-full wp-image-331" title="completed" src="http://gamepausedblog.files.wordpress.com/2009/03/completed.gif?w=16&#038;h=16" alt="completed" width="16" height="16" /> one of the three main games.  It&#8217;s going to take me all summer, but it should be a lot of fun with tons of level grinding, combo chaining, and Prinny tossing.  This all depends on if I can send my PS2 and memory cards back home since I left them at school when I took off a couple days ago.  I&#8217;m going back to campus in about a week, so I&#8217;ll see if I can pack and send them home.  If not, I may have to get a PS2 slim and a spare memory card because my PS3 won&#8217;t read PS2 games.  Otherwise, I&#8217;ll just focus on Disgaea 3 and the Prinny game.</p>
<p>I wanted to send my PS2, Wii, and 360 back home for the summer, but I left them at school because I didn&#8217;t have enough time to package them and ship them via a post office due to me putting off packing the rest of my stuff until the last minute.  I was supposed to fly home on Wednesday, the same day I finished my only final of the semester, but I missed my flight.  Leaving campus late and checking in at an aiport 20 minutes before a plane takes off screwed me over.  My punishment?  Waking up at 4:00 the next morning and getting to the airport by 5:30 so I can get on a 6:30 flight.  I slept through most of the flight from Allentown to Atlanta to West Palm Beach.  I was out of it for the rest of Thursday and fully recovered by yesterday.  I think I learned my lesson about packing up and not leaving it until the last minute.  At least I made it home.</p>
<p>I&#8217;m not worried if I can&#8217;t send my 360, Wii, or PS2 back for the summer.  I still have a bunch of PSP, DS, PS3, Gamecube, and Game Boy games I need to go through.  Either way, I&#8217;m set for this summer.</p>
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		<title>The Backloggery Chronicles #4 &#8211; A Year in Inaba</title>
		<link>http://gamepausedblog.wordpress.com/2009/05/13/the-backloggery-chronicles-4-a-year-in-inaba/</link>
		<comments>http://gamepausedblog.wordpress.com/2009/05/13/the-backloggery-chronicles-4-a-year-in-inaba/#comments</comments>
		<pubDate>Wed, 13 May 2009 16:03:06 +0000</pubDate>
		<dc:creator>WanderingMind</dc:creator>
				<category><![CDATA[The Backloggery Chronicles]]></category>
		<category><![CDATA[Wandering]]></category>
		<category><![CDATA[Persona 4]]></category>
		<category><![CDATA[PS2]]></category>
		<category><![CDATA[Shin Megami Tensei]]></category>
		<category><![CDATA[WanderingMind]]></category>

		<guid isPermaLink="false">http://gamepausedblog.wordpress.com/?p=472</guid>
		<description><![CDATA[So two things kept me from posting a blog post for almost a month.  First was a lot of school work.  As I ranted in my last &#8220;Tales of a Wandering Mind&#8221; post, I had a lot of papers due during that time.  Let&#8217;s see&#8230;.a 15 page, a 10 page, a 6 page, a 5 [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gamepausedblog.wordpress.com&amp;blog=7092505&amp;post=472&amp;subd=gamepausedblog&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><img class="alignleft size-full wp-image-328" title="Wandering" src="http://gamepausedblog.files.wordpress.com/2009/03/baccano_legendaryleftavatar.jpg?w=140&#038;h=200" alt="Wandering" width="140" height="200" />So two things kept me from posting a blog post for almost a month.  First was a lot of school work.  As I ranted in my last &#8220;Tales of a Wandering Mind&#8221; post, I had a lot of papers due during that time.  Let&#8217;s see&#8230;.a 15 page, a 10 page, a 6 page, a 5 page, and an 8 page paper all due between mid-April and now.  The second thing was Persona 4.</p>
<p>You see, I played that game as much as possible so I could get to the end of the game before I had to study for finals.  I was surprised that I was able to get all my papers done on time.  It&#8217;s crazy, but I did it.</p>
<p>I started Persona 4 back in early January.  I went back to school early, even though spring semester didn&#8217;t start until the end of the month.  If I wasn&#8217;t at the one class I took during that month, I played a lot of video games because there wasn&#8217;t anything else to do on campus and I was one of the few people in my dorm in the freezing weather.  I could have spent the time watching a ton of anime, but I needed a break from watching stuff after my burnout from trying to watch all of Trinity Blood.  I couldn&#8217;t have picked a better time to start Persona 4.</p>
<p><span id="more-472"></span></p>
<p><img class="aligncenter size-full wp-image-488" title="p4opening" src="http://gamepausedblog.files.wordpress.com/2009/05/p4opening.jpg?w=497&#038;h=313" alt="p4opening" width="497" height="313" /></p>
<p>So I started up the game, watch the awesome opening, and started a new game.  I named my character Souji Seta because that&#8217;s what he goes by in the manga.  Like with Persona 3, I sat through a lot of dialogue and cutscenes during the first five or so hours of the game.  It looked as if I was going to spend a year in Inaba as a normal high school student until a bizarre murder shook the town.  Chie, Yosuke, and I decided to look into the murder case.  We soon discovered an area called the Midnight Channel by entering a TV.  Man it was foggy in there.  We explored the area and just when we were about to be attacked by a bunch of Shadows, I unleashed the power of Personas.  I also helped Yosuke and Chie acquire their own Personas by fighting both of their shadow forms.  Somewhere around that time, I met Teddie, a stuffed bear who loved to use puns.  One night, back at Dojima&#8217;s house, I was tuning in the Midnight Channel when I saw a figure appear on the screen.  It turned out to be Yukiko, one of my classmates.  With Teddie on support, Yosuke, Chie, and I entered the Midnight Channel and went to a castle in order to save Yukiko from herself.</p>
<p>Persona 4 held me by the hand for the first 5 hours of the game.  Now that I got through most of the dialogue and cutscenes, I was now in the actual game.  Exploring Yukiko&#8217;s Castle made me realize how different Persona 4 was from Persona 3.  You no longer get tired like you do in P3 if you push yourself too hard in a dungeon.  The catch here is that you no longer get your HP and MP restored when you leave a dungeon.  You can restore both by paying a shrine fox, but that means giving up most of your money.  The only other option is to find an upside Judgment or Death card after defeating a Shadow.  It&#8217;s way better than paying the fox, but it can take me hours to find those cards.</p>
<p><img class="aligncenter size-full wp-image-493" title="persona4yukiko" src="http://gamepausedblog.files.wordpress.com/2009/05/persona4yukiko.jpg?w=497&#038;h=357" alt="persona4yukiko" width="497" height="357" /></p>
<p>The whole thing about HP / MP reovery wasn&#8217;t the only thing that made Persona 4 give me a hard time after being so used to Persona 3.  Striking Shadows at the right time was a lot different from P3.  In the last game, your main character could equip different weapons like a longsword, shortsword, knuckles, and crossbows.  Shortswords let you strike faster, while crossbows let you strike from a distance, and so on.  In P4, you can only use longswords.  This meant I had to time the moment I struck a Shadow before it hit me.  For most of Yukiko&#8217;s Castle, the Shadows always got the first turn.  I also struggled in battles becasue I didn&#8217;t know that enemies could recover and attack the same turn I knocked them down with their weaknesses.  I began to think that P4 was a tougher game than P3.</p>
<p>So I took a break from Persona 4 and played other games like Eternal Sonata, Yoshi&#8217;s Island DS, Sonic Rush, and Riviera: The Promised Land.  Fast forward to February.  I was talking to one of my friends about video games and I brought up Persona 4.  He asked me how far I was, so I told him I was at Yukiko&#8217;s Castle.  He beat the game as soon it came out and wasn&#8217;t happy with my progress.  He threatened to tell me the name of the killer if I didn&#8217;t get to the end of the game by the end of the semester in May.  I told him the deal was on.  I put most of my other games on hold and spent a lot of time on P4.  I was making PROGRESS, I&#8217;m telling you!  I kept this up until I fell sick with the flu at the beginning of March.  I felt so terrible that I couldn&#8217;t focus on the game.  I put Persona 4 on hold and spent my downtime watching a lot of anime.  Eventually, I got better and got back on track with the game.  I made as much progress as I could until the middle of March, when I flew back to Florida for spring break.  I left my PS2 at school and couldn&#8217;t get PS2 games to work on my PS3 which I left at home, meaning no progress.  It was the last break I took from Persona 4.  I got back into that game once again as soon as I returned to school.</p>
<p>By this point, I made my adjustment from Persona 3 to Persona 4 and was no longer having any trouble with the game.  In fact, I found P4 to be a lot easier than P3.  The dungeon bosses in P4 were nowhere as frustrating as the Tartarus guardians in P3.  Thank god.  Some of the bosses in the 3 were annoying as hell, with moves that can easily wipe out your party in one turn if you weren&#8217;t prepared and didn&#8217;t bring the right characters and stuff.  It helped that I could control my characters in Persona 4.  The one time I let other characters act on their own back at Yukiko&#8217;s Castle, I almost died.  Speaking of dying, there were only two bosses in the entire game that I had a hard time with.  It was just a matter of figuring out their strategy, picking the right characters and Personas to bring to battle, and making it through the fight by using as few MP recovery items as possible.</p>
<p><img class="aligncenter size-full wp-image-491" title="persona4_screenshot_139-640x" src="http://gamepausedblog.files.wordpress.com/2009/05/persona4_screenshot_139-640x.jpg?w=497&#038;h=331" alt="persona4_screenshot_139-640x" width="497" height="331" /></p>
<p>Social Links worked differently in Persona 4.  In Persona 3, I could easily blaze my way through a character and max out their Social Link level in no time.  This time, I was required to have certain attributes before I could reach some of the higher levels for some of the characters.  This is why I never finished the Social Links for Nanako and Dojima.  Take some of the requests the shrine fox makes you complete.  One of the later requests involves a lot of fishing, so I had to put the fox&#8217;s Social Link on hold for a couple months in-game just so I could raise my Diligience to 5 and be able to fish 5 times in one session.  I eventually maxed out the fox&#8217;s Social Link.</p>
<p>First Social Link I maxed?</p>
<p>Yosuke.</p>
<p>Other Social Links I maxed:</p>
<p>-Yukiko (girlfriend)<br />
-Chie<br />
-Rise<br />
-Kanji<br />
-Kou and Daisuke<br />
-Fox</p>
<p>I wanted to max out Naoto&#8217;s Social Link and make her my girlfriend, but I didn&#8217;t have enough time, so I stuck with Yukiko.  There&#8217;s always my second playthrough.  Oh well.</p>
<p>I made even more PROGRESS in Persona 4 during April, even in the face of upcoming papers and tons of homework.  It was very important that I got to the end of game before I got it spoiled for me.  April passed and May came along.  In game time, I was at December.  I had to make a couple of decisions that would determine if I got the bad ending or go on the path to the good ending.  Unlike Persona 3, the choices here aren&#8217;t obvious.  I got two bad ending scenarios before I set myself on the path to the good ending.  A lot of cutscenes and dialogue ensued.  I ran into another decision that would determine if I got another bad ending scenario or continue towards the good ending.  This time, I had to guess who the killer was.  I was given three chances to guess.  I guesed wrong on two of them and was on my last chance.  It was 2am in the morning when I was at this part in the game.  I didn&#8217;t feel like sitting through another bad ending and reloading my game save, so I looked up who the killer was on Gamefaqs.  I had an idea it was that person, so no surprise here.</p>
<p>I made it far enough in Persona 4 in time to find out who the killer was without having my friend spoil it for me.  I knew I was getting near the end of the game.  I went on all-out gaming sessions for about 6-8 hours a day.  I didn&#8217;t get a lot of sleep, but I didn&#8217;t care.  I wanted to beat the game as soon as possible.  I made my way through another dungeon and did so much level grinding that I went from Level 67 to Level 80.  When I got to the room before the boss fight, a thought occured to me.  Maybe I should make a second save file.</p>
<p><img class="aligncenter size-full wp-image-487" title="240308_persona4_07" src="http://gamepausedblog.files.wordpress.com/2009/05/240308_persona4_07.jpg?w=450&#038;h=337" alt="240308_persona4_07" width="450" height="337" /></p>
<p>Why didn&#8217;t I think of that before?  So I fought what I thought was the last boss, using up all of my items, including one Soma.  The fight seemed too easy, but I didn&#8217;t care.  I thought I beat the game.  The murder case was resolved and so time passed.  It was now March.  It was my last day in Inaba.  I said goodbye to all my friends, returned to my house, and took the train back to the city the next day.  The credits rolled and I overwrote my first game save.  I told my friends that I beat Persona 4, but someone told me that I got the normal ending,  not the true ending.</p>
<p>I went back to finish Persona 4 for good.  Aren&#8217;t you glad I made that second game save?  I had about 2 hours worth of catching up to do.  I worked on as many Social Links as possible until the last day I had to clear the dungeon.  I went back inside the TV the day before Christmas Eve, defeated the boss without using up all my items, sat through the same cutscenes, jumped to March, and said goodbye to all of my friends.  This time, I didn&#8217;t go home.  Turns out I had some unfinished business I needed to take care of.</p>
<p>10 more hours to go in this game.  I fought some of the toughest Shadows yet, got my main character from Level 80 to Level 85, and had everyone else in my party master all of their skills.  People told me how tough the final boss was, so I did everything I could to prepare for the fight.  Persona of choice?  A Level 85 Saturnus with Spell Master, which cuts MP costs in half, and Mediaharan, which recovers all HP.  Characters I used in turn order were Yukiko, Yosuke, and Teddie, all around Level 80.  I took down the final boss on my first try without anyone dying even once.  I then sat back and watched the true ending.  After 90 hours of playing this game, I beat Persona 4 at the beginning of this month.</p>
<p>I had a lot of fun during the year I spent in Inaba. The people I met, the adventures I had with my friends, and solving the murder case to its true end made it all worthwhile.</p>
<p><img class="aligncenter size-full wp-image-490" title="persona4-9" src="http://gamepausedblog.files.wordpress.com/2009/05/persona4-9.jpg?w=497&#038;h=397" alt="persona4-9" width="497" height="397" /></p>
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		<title>Review &#8211; Fullmetal Alchemist: Dual Sympathy</title>
		<link>http://gamepausedblog.wordpress.com/2009/05/08/review-fullmetal-alchemist-dual-sympathy/</link>
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		<pubDate>Sat, 09 May 2009 02:51:33 +0000</pubDate>
		<dc:creator>WanderingMind</dc:creator>
				<category><![CDATA[Gaming Review Corner]]></category>
		<category><![CDATA[Wandering]]></category>
		<category><![CDATA[DS]]></category>
		<category><![CDATA[Fullmetal Alchemist]]></category>
		<category><![CDATA[Fullmetal Alchemist: Dual Sympathy]]></category>
		<category><![CDATA[Gaming Review]]></category>
		<category><![CDATA[WanderingMind]]></category>

		<guid isPermaLink="false">http://gamepausedblog.wordpress.com/?p=458</guid>
		<description><![CDATA[Fullmetal Alchemist: Dual Sympathy has the potential to be a really good game. It&#8217;s based on the highly popular anime and manga series and it&#8217;s a beat-em-up at that. You get to play as Edward Elric Alphonse, Armstrong, Scar, Mustang, and Izumi. The game closely follows the storyline of the first anime series.  You even [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gamepausedblog.wordpress.com&amp;blog=7092505&amp;post=458&amp;subd=gamepausedblog&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><img class="alignleft size-full wp-image-328" title="Wandering" src="http://gamepausedblog.files.wordpress.com/2009/03/baccano_legendaryleftavatar.jpg?w=140&#038;h=200" alt="Wandering" width="140" height="200" />Fullmetal Alchemist: Dual Sympathy has the potential to be a really good game.</p>
<p>It&#8217;s based on the highly popular anime and manga series and it&#8217;s a beat-em-up at that.</p>
<p>You get to play as Edward Elric Alphonse, Armstrong, Scar, Mustang, and Izumi.</p>
<p>The game closely follows the storyline of the first anime series.  You even get to hear clips from the English voice actors.  In addition to the main game, you can do a bunch of minigames, such as chopping wood with Armstrong.</p>
<p>What could possibly go wrong?</p>
<p style="text-align:center;"><span id="more-458"></span><strong>Gaming Review Corner</strong></p>
<p style="text-align:center;"><strong>Fullmetal Alchemist: Dual Sympathy<br />
</strong></p>
<p style="text-align:center;"><img class="size-full wp-image-461 aligncenter" title="FMA_Dual_Sympathy_US_DS_Cover" src="http://gamepausedblog.files.wordpress.com/2009/05/fma_dual_sympathy_us_ds_cover.jpg?w=300&#038;h=270" alt="FMA_Dual_Sympathy_US_DS_Cover" width="300" height="270" /></p>
<p>Well, a lot.  Dual Sympathy is not terrible like a lot of anime-based games, but it has a bunch of problems that makes it a mediocre effort.  Beat-em-ups are not known for their length, but Dual Sympathy is awfully short.  Story mode with Edward Elric should take no more than 2 hours to finish if you skip all the cutscenes.  The only reason I didn&#8217;t beat this game when it came out was because I was afraid of the game spoiling the anime for me.  Yes, it does, but the game skips over a lot of storyline, especially the ones that cover most of the first season.  You go from fighting Father Cornello to fighting Colonel Mustang.  Maybe a better name for this game is Fullmetal Alchemist: The Abridged Version.  When you&#8217;re not beating up random bad guys, you&#8217;re either fighting bosses or doing minigames like helping Edward Elric run away from a rolling boulder and drawing alchemy circles.  There are some games that can be accessed outside of the main game like arm wrestling and a flame shootout with Mustang against Ed, which I found to be more fun than some of the actual levels.</p>
<p style="text-align:left;">
<div id="attachment_462" class="wp-caption aligncenter" style="width: 266px"><img class="size-full wp-image-462" title="Ed vs. Mustang" src="http://gamepausedblog.files.wordpress.com/2009/05/fullmetal-alchemist-dual-sympathy-20061208033011973.jpg?w=256&#038;h=384" alt="Most of the bosses are way too easy." width="256" height="384" /><p class="wp-caption-text">Most of the bosses are way too easy.</p></div>
<p>Just because Dual Sympathy has a lot of unlockables doesn&#8217;t mean that it has a lot of replay value.  You can play in character mode once you complete story mode with Edward Elric.  This gives you access to Al, Armstrong, Scar, Mustang, and Izumi in addition to Ed.  Being able to play as Izumi and Armstrong is great, but some of the other characters just plain suck at fighting.  Scar&#8217;s special alchemy attack is among the weakest of any of the playable characters and his regular physical attacks are mediocre.  Alphonse plays worse than Scar.   Good luck trying to kill an enemy with just one combo.  I found it impossible because I can&#8217;t hit an enemy while he&#8217;s knocked down.  It would be cheap if the same thing happened to me, but I find this annoying.  He also seems to have trouble fighting more than one chimera at the same time.  Mustang is by far the worst character in the game if only for his physical attacks.  He can&#8217;t do damage to an enemy when he&#8217;s right next to him.  No, you have to keep a certain distance in order for your hit to be registered.  Ed, Armstrong, and Izumi, on the other hand, are all really good fighters, with Izumi having the best special alchemy attack.</p>
<div id="attachment_460" class="wp-caption aligncenter" style="width: 507px"><img class="size-full wp-image-460" title="Scar" src="http://gamepausedblog.files.wordpress.com/2009/05/1109_fma2-screenshot_large.jpg?w=497&#038;h=331" alt="One of the worst characters in the game." width="497" height="331" /><p class="wp-caption-text">One of the worst characters in the game.</p></div>
<p>I didn&#8217;t mind the problems with this game on my first time through story mode.  In fact, I should have stopped after playing character mode with Armstrong and Izumi.  You get to unlock 1 art panel each time you beat the game with up to 8 unlockable panels.  I only got 6 of them because the game got horribly repetitive.  The problem with Dual Sympathy is that all of the levels are the same for each character.  The only additional stuff for any of the 6 playable characters is that Ed fights Mustang and Sloth while Al fights Barry the Chopper.  Otherwise, it&#8217;s the same thing over and over.  It&#8217;s like level grinding in an RPG, only you suck all of the fun out of it.  Each level has you fighting a bunch of enemies, moving on to the next area to fight even more enemies, dodging spikes, falling blades, and other traps, and then fighting a boss.  All of the bosses are very easy with the exception of the last one in story mode.  He&#8217;s very cheap and you will die a lot on your first time against him.  He&#8217;s immune to alchemy, will teleport behind your back whenever you try to attack him, and has a thrusting sword attack that&#8217;s very hard to dodge.  This was only on Normal Mode.  I didn&#8217;t try Hard Mode.</p>
<p>Except for a couple recognizable tunes from the first anime series, the music is very generic and forgettable.  The graphics look like they could have been done on the Game Boy Advance.</p>
<p>Even if you&#8217;re a fan of Fullmetal Alchemist, do yourself a favor and skip out on this game.  Dual Sympathy is just another mediocre anime game.</p>
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			<media:title type="html">Ed vs. Mustang</media:title>
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		<title>How I Got This Way</title>
		<link>http://gamepausedblog.wordpress.com/2009/04/25/how-i-got-this-way/</link>
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		<pubDate>Sat, 25 Apr 2009 05:17:58 +0000</pubDate>
		<dc:creator>chukoliang</dc:creator>
				<category><![CDATA[Chuko]]></category>
		<category><![CDATA[introduction]]></category>

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		<description><![CDATA[Of all my favorite authors, Patrick F. McManus stands out as one that heavily influences my writing style. To me, anyway. So I suppose that would explain why I stole a book title of his for this. I&#8217;m not very good at introductions. I haven&#8217;t had to seriously introduce myself in a long time. So [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gamepausedblog.wordpress.com&amp;blog=7092505&amp;post=450&amp;subd=gamepausedblog&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><img class="alignleft size-full wp-image-368" title="avatar" src="http://gamepausedblog.files.wordpress.com/2009/04/avatar.png?w=140&#038;h=200" alt="avatar" width="140" height="200" />Of all my favorite authors, Patrick F. McManus stands out as one that heavily influences my writing style. To me, anyway. So I suppose that would explain why I stole a book title of his for this.</p>
<p>I&#8217;m not very good at introductions. I haven&#8217;t had to seriously introduce myself in a long time. So where should I start? I think I&#8217;ll start where my life changed forever: One day, on the drive I took when I moved cross country a ways, I got a magazine from a gas station called &#8220;The Official Playstation Magazine&#8221;. This was WAY back, at least five years. Maybe even six, I really don&#8217;t remember. But that changed my life forever. For you see, in this magazine were several advertisements for 1up.com, a website I&#8217;d never heard of. I&#8217;d never joined a forum in my life, or any other website. I didn&#8217;t have an email address of my own. I had a playstation 2 and about five games, none of which were that great. But after reading this magazine, I realized that this simple console I&#8217;d taken for granted after I beat all the games I cared to play, this console was a BEAST of entertainment. I joined this website after a month or so, when I finally got a computer I could &#8220;share&#8221; with my parents that I quickly requisitioned for my own purposes.</p>
<p>Another important fact of this time is that I had a music collection of very few CDs: Linkin Park&#8217;s Meteora, Eiffel 65&#8242;s Europop, a couple Beatles CDs, a switchfoot CD, and that was pretty much it. But when I got to 1up, all of that changed. I became the person I am today, I was basically defined by and found myself through a website designed for gamers to interact with each other. I wasn&#8217;t even much of a gamer at that time. All of this changed over the course of several years.</p>
<p>At the time of my joining, I was homeschooled for 8th grade. I went through several phases on the site, until my natural &#8220;mild&#8221; mania led to a few people who regularly checked my blogs. During this time I found a club called the VGM club. As you may know, VGM in this case stands for Video Game Music. It was HEAVEN for me, I found so many awesome tracks through there!</p>
<p>While at 1up.com, I met several influential people in my life: Heaie, (AKA the Strudel Ninja [Yes, I still remember]) who helped me get into metal and opened my eyes to RPGs beyond Final Fantasy X (pathetic. I&#8217;m aware now.) as well as Jester, who opened my eyes to Metal Gear Solid, and who also convinced me to get SO MUCH MUSIC. I found Overclocked Remix, which led to Ailsean&#8217;s (one of my favorite remixers) website, which led to Dwelling of Duels, an AWESOME site I recommend to every last one of you. I also met Glassadam, whose quirky sense of humor perfectly matched mine; TheNintendoTheory, an accomplished writer in his own right, much better than myself; and a slew of other people who all changed my life in their own ways. I still reminisce quietly to myself every once in awhile about how much I miss those days. Nowadays, 1up.com is a trash site, hardly worth using or visiting. It would seem that even TheNintendoTheory, one of its stalwart supporters, has started to move on since the UGO takeover and subsequent firing of a massive majority of the staff.</p>
<p>I found the Anime and RPG tournament leagues, waaay back in season 2, in which I practiced and honed my writing talents that have long since dulled. There I met Snakeeyez, who in a roundabout way introduced me to many an RPG, the main one of which that stands out being Disgaea. Disgaea 2 is the one game I&#8217;ve spent the most amount of time on, you see. Without Snakeeyez, I would not be what I am today.</p>
<p>Over time, I followed Heiae and Jester to Outer Heaven, the metal gear solid club on 1up that convinced me to play the game series. I have over the years had incredible luck with rare games, snatching them up like nobody&#8217;s business without ordering online. This includes a torn up but still playable copy of the original Metal Gear Solid. Anyway! After a spammer and flamer messed with the moderator of Outer Heaven, Unit-Foxhound one too many times, Fox (as he came to be known) created a website called Pikei. I was one of the original members, right alongside such now familiar faces as Glassadam, Jester (Who no longer has internet access), and Heiae. I convinced Snakeeyez and Red Wizard (at least in an inadvertent way) to join the site as well. This be my posse, yo.</p>
<p>I listen to all kinds of music, at least a little bit of every genre. I especially am a video game music fan, particularly remixes. I play a wide range of games, possessing over 60 games for my PS2. I am almost finished with my collection for said system. Recently I purchased a PS3, and will finally be able to rock Metal Gear Online once more. I&#8217;ll suck this time, but that&#8217;s to be expected. These are the only two consoles I presently own. I have very little interest in the 360 because all the games I want save for a scant few (ace combat 6, for instance &#8211; I am a HUGE ace combat fan, having beat zero on Ace) are either multiplatform or PS3 exclusive (Disgaea 3, anyone?)</p>
<p>My most hated things are idiots, people who mindlessly hate on things they don&#8217;t understand, and people who make fun of games I cherish for no reason other than to be jerks. My favorite series are Metal Gear Solid, Devil May Cry, Ace Combat, Final Fantasy, Disgaea, Shin Megami Tensei (and the spinoffs in particular), the Onimusha series, and the Koei games (including Romance of the Three Kingdoms X, which is radically different from the others.</p>
<p>That&#8217;s all there is to know about me.</p>
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			<media:title type="html">chukoliang</media:title>
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		<title>Review #45 Review Power Make Up!  (Almost at #50!)</title>
		<link>http://gamepausedblog.wordpress.com/2009/04/20/review-45-review-power-make-up-almost-at-50/</link>
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		<pubDate>Mon, 20 Apr 2009 07:33:01 +0000</pubDate>
		<dc:creator>alucardsfate</dc:creator>
				<category><![CDATA[Alucard]]></category>
		<category><![CDATA[Reviews]]></category>

		<guid isPermaLink="false">http://gamepausedblog.wordpress.com/?p=440</guid>
		<description><![CDATA[AlucardsFate Bishoujo Senshi Sailor Moon (Super Famicom) This is a Beat-em-up?  Where is the tough guy character? Best Feature: Lots of nice small touches from music to visuals, make good use of the source material.  5 playable characters, allow for pretty good variety not always seen in these kinds of games.  Surprisingly good music. Worst [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gamepausedblog.wordpress.com&amp;blog=7092505&amp;post=440&amp;subd=gamepausedblog&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><img class="alignnone size-thumbnail wp-image-372" title="sakura" src="http://gamepausedblog.files.wordpress.com/2009/04/sakura.jpg?w=105&#038;h=150" alt="sakura" width="105" height="150" /><span style="color:#888888;"><span style="font-family:Comic Sans MS;"><strong>AlucardsFate</strong></span></span> <!-- Begin My1upBlogs-BlogEntry-Body --></p>
<p><span style="font-family:Comic Sans MS;color:black;"><img src="http://img.photobucket.com/albums/v180/G-Prime/Reviews%20Redux/Boxshots/SailorMoon.jpg" alt="" width="250" height="449" /> <img src="http://img.photobucket.com/albums/v180/G-Prime/Reviews%20Redux/Scores/7Game.png" alt="" width="233" height="200" /></p>
<p><span style="font-size:xx-large;"> <strong>Bishoujo Senshi Sailor Moon <span style="font-size:large;">(Super Famicom)</span> </strong> </span></p>
<p><span style="font-size:xx-large;"> <strong> <span style="font-size:large;"> </span></strong></span><span style="font-size:large;"><strong>This is a Beat-em-up?  Where is the tough guy           character? </strong> </span></p>
<p><span style="font-size:large;"> <strong> </strong></span><strong>Best Feature:</strong> Lots of nice small touches from       music to visuals, make good use of the source material.  5       playable characters, allow for pretty good variety not always seen       in these kinds of games.  Surprisingly good music.</p>
<p><strong>Worst Feature:</strong> Exceedingly cheap bosses.        The game is pretty short.  Isn&#8217;t particularly noteworthy as       far as beat em ups go&#8230;Tuxedo mask grades you pretty harshly&#8230;.</p>
<p><span style="font-size:medium;"> <strong>Badges:</strong> </span></p>
<p><span style="font-size:medium;"> <strong> <img src="http://img.photobucket.com/albums/v180/G-Prime/Reviews%20Redux/Badges/SourceMaterial.png" alt="" /> </strong> </span> <strong>&#8220;Batman The Animated Series &#8211; Great Use of Source         Material&#8221; </strong>There are all sorts of nice       touches in this game, from the spot on series music, the       characters or even the enemies and bosses you recognize.        It&#8217;s clear that the people who made this game had seen the       show.  (I can&#8217;t believe they included the theme park princess       robot as a boss&#8230;that was not only a one shot baddie&#8230;but a       funny one&#8230;with an <em>Exorcist</em> style rotating head!)</p>
<p><span style="font-size:medium;"> <strong> <img src="http://img.photobucket.com/albums/v180/G-Prime/Reviews%20Redux/Badges/Soundtrack.jpg" alt="" /> </strong> </span> <strong>&#8220;Chrono Cross- Good Soundtrack&#8221; </strong>Now&#8230;I&#8217;m not suggesting in any way that this game&#8217;s       music is comparable to Chrono Cross&#8217;.  Because it&#8217;s       not.  But one of the things that did stick out to me was the       fact that the game music was not only spot on faithful to the       show, but it was actually&#8230;pretty good.  <span style="font-size:medium;"> <strong></strong> </span></p>
<p><span style="font-size:medium;"> <strong> <img src="http://img.photobucket.com/albums/v180/G-Prime/Reviews%20Redux/Badges/Short.jpg" alt="" /> </strong> </span> <strong>&#8220;Lucky &#8211; Short&#8221; </strong>This game is only about       5 stages&#8230;not very long at all.  You can beat it in one sitting.</p>
<p><img src="http://img.photobucket.com/albums/v180/G-Prime/Reviews%20Redux/Badges/Cheap.jpg" alt="" width="50" height="50" /> <strong>&#8220;Itachi Uchiha &#8211; Cheap&#8221;</strong> The enemies in       this game can occasionally be cheap&#8230;like most beat em ups&#8230;but       the bosses&#8230;the bosses are <em>horrible</em>&#8230;in the worst way&#8230;.</p>
<p>Most people probably don&#8217;t care about Sailor Moon as a       show.  They probably care even less about it as a game.        Well, I am not like most people.  You all should know by now       that I am not only just a fan of Sailor Moon, I am the obsessive       type of fan that has probably creeped you out at one point or       another.  So it only makes sense that I would seek out what       gaming opportunities there were to be had based on one of my       favorite anime.  That search brought me to the height of the       show&#8217;s popularity, the early to mid 90&#8242;s and while their are a lot       of Sailor Moon games on a variety of consoles, I focused primarily       on the Super Famicom.  (Or Super Nintendo for the two of you       who don&#8217;t know that already)</p>
<p>And while the SNES is home to at least four Sailor Moon games,       one of the most notable is the beat-em up based on the very first       series, Bishoujo Senshi Sailor Moon.  What does that       mean?  It means you a typical arcade style game, where you       take your character from one area to the next, clobbering anyone       who gets in your way.  But being based off of Sailor Moon,       that also means 5 characters to choose from, which is not only       unusual for such a game, but since every character has their       strengths and weaknesses, it adds a neat sort of variety allowing       you 5 different play styles to choose from.</p>
<p style="text-align:center;"><img src="http://img.photobucket.com/albums/v180/G-Prime/Reviews%20Redux/screens/SailorMoon_00013.jpg" alt="" /></p>
<p style="text-align:center;"><span style="font-size:x-small;"> <strong> Decisions&#8230;Decisions&#8230;. </strong> </span></p>
<p>If you have ever seen the anime, these styles should make at       least a little bit of sense to you.  For example, Sailor       Jupiter, who in the show is athletic and an expert hand to hand       martial artist, has the greatest attack power, usually removing       most enemies in a few hits.  While Sailor Venus, the more       frail girly girl type, has poor attack power but uses her       &#8220;Love Me Chain&#8221; to have a massive range advantage.        And obviously, Sailor Moon herself plays the part of the balance       character&#8230;having no real strengths, but no real weaknesses       either.   The other two fall in between, with Mercury       having little range or power, but being incredibly fast and Mars       functioning like Venus with a little less range and more       power.  If your like me you can pick your favorite (Jupiter)       or just experiment with them and find one that suits your tastes.</p>
<p>The gameplay doesn&#8217;t step out of the box in any way, sticking to       beat em up conventions.  You have attack combos, jump       attacks, throws and a health draining special attack that attacks       on both sides of your character.  But the game does allow you       one more weapon in your arsenal, a second special attack.        While it only travels across the screen, it doesn&#8217;t drain health       and requires you to charge it up, this is a pretty useful addition.</p>
<p style="text-align:center;"><img src="http://img.photobucket.com/albums/v180/G-Prime/Reviews%20Redux/screens/SailorMoon_00011.jpg" alt="" width="256" height="224" /> <img src="http://img.photobucket.com/albums/v180/G-Prime/Reviews%20Redux/screens/SailorMoon_00009.jpg" alt="" /></p>
<p style="text-align:center;"><span style="font-size:x-small;"> <strong> <em></em>It&#8217;s just like watching             the show!            Well&#8230;as long as you don&#8217;t expect it to move&#8230; </strong> </span></p>
<p>As you might expect, these attacks are your respective sailor       senshi&#8217;s special attacks from the anime. (Sailor Moon throws her       tiara, Mercury uses Bubble Spray etc)  But things like that       really show off what this game does right.  It takes the       source material and uses it remarkably well for such a game.        (The attacks even have character voices!)  The stages are all       familiar series locations, from downtown Tokyo all the way to the       snow filled poles of the planet, where the final battle with Queen       Beryl took place.  The music is taken straight from the show       and note for note sounds just as good in a lot of places, which is       pretty impressive for a 16bit console vs an actual anime.        Even the bosses are lifted straight from the show, from the       Obvious ones like the Dark Kingdom lackeys and Queen Beryl, to       even one shot episode baddies like the Princess Doll in the theme       park (An episode I like by the way) such attention to the show was       really nice to see.</p>
<p>But speaking of the bosses, let&#8217;s talk about this games biggest       problem.  The enemies, especially the bosses, are incredibly       cheap.  Most beat em ups after you get knocked down, allow       you a short period of time to get up where you have the vaunted       old game flashing invulnerability.  Well, that doesn&#8217;t exist       in this one, if you get knocked down in a corner&#8230;be prepared to       get beaten down something awful.  This cheap tactic works on       your end as well, but the computer (especially the bosses) will       exploit it more then you will ever think to and that can get frustrating.</p>
<p>Luckily for you, before you break something the game will       end.  This game is only about 5 stages long and can easily be       knocked out in one sitting.  I suppose the 5 characters and a       2 player mode allow       for some replay value, but still with as       many villains and       settings as the game covered, it is sort       of disappointing that the       game is so short.  Maybe a       few bonus stages to earn 1ups       could have been added based on       series events.  For example,       maybe a stage where you       must dodge volleyballs spiked at your face       by Rei.  Or       maybe a ski race&#8230;vs Rei.  (Wow&#8230;why is       she so confrontational?)</p>
<p>I wish I could have scored this game a bit higher, but it&#8217;s short       run time and slightly frustrating nature in addition to it&#8217;s       rather unremarkable formula keep it from being a great mark in the       anime based game recordbook.  While it&#8217;s good, it&#8217;s also       somewhat forgettable to anyone but a fan like myself.  But it       does have a sequel based on Sailor Moon R, maybe I should review       that one for you too?</p>
<p></span></p>
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